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Glasshead

Hello! It's been a while since I've updated anything here, time to change that. Over the course of some time, I will gradually publish projects that I have been working on for several years for the FRAGLAB company
https://fraglab.com/
for Shatterline game
https://www.shatterline.gg/.
This is one of the first models I made for the game. Glasshead is a mutated human whose body has been heavily altered by an alien silicon based life form - Crystalline. This is a basic enemy that is quite weak alone, but when attacking in a crowd is a significant threat. Due to the large number of these characters visible at the same time, their 3D models are quite simple, with low poly count, 1 texture set and few bones. Concept https://www.artstation.com/artwork/JeLkna
Our amazing team - extremely proud to work with all of you:
Art Director - Nickolay Gatilov
https://www.artstation.com/nickolay_gatilov
Outsource Manager - Alexander Chayka
Character Artists (some worked on the game at different times):
Oleksandr Petrychenko
https://www.artstation.com/petrychenko
Bogdan Zhukov
https://www.artstation.com/bogdanzhukov
Vladyslav Plantus
https://www.artstation.com/ronin3ds
Basil Shutov
https://www.artstation.com/wasco
Sergey Borodin
https://www.artstation.com/borodin
Denis Didenko
https://www.artstation.com/denis_artist
Alexey Zagrunniy
https://www.artstation.com/alex_zag
Concept artists:
Andrii Didenko
https://www.artstation.com/andriididenko
Igor Zhovtovskiy
https://www.artstation.com/arendil

High poly

Electric and Lava skins

Electric and Lava skins

Technical details

Technical details